![]() ![]() The second half of the final boss fight steps things up a notch: As Bode gets angrier, his patterns become more aggressive. With Merrin as a companion here, you can also make the most of her attacks to interrupt Bode where possible - although, that option is only available for select parts of the fight. ![]() This makes it feel like I'm nowhere near completing the game, even after 30 hours, which comes off as being drawn out just for the sake of creating a game with a long playtime.Bode Akuna's attack pattern in Jedi: Survivor's final boss fight alternates between grenades, blaster fire, lightsaber throws, and lightsaber attacks.Īs a result, you'll constantly need to evade grenades whilst using your pistol in Blaster stance, getting ready to parry as he closes in to attack with his lightsaber, before getting a few strikes in yourself before retreating once more. The story bits I get are interesting, but they're few and far between. In comparison, Jed: Fallen Order seemed like an emotional roller coaster. While the game is full of Star Wars canon, taking pieces from the prequel trilogy and even the Disney Plus Obi-Wan series, there's a lack of compelling scenes. I'm 30 hours in and it seems like I haven't had an emotional moment for a good 10 hours. It starts off dramatic, but there is a lull for most of the middle of the game. Seemingly everything in Jedi: Survivor is an improvement over Jedi: Fallen Order with the exception of the story. Depending on the stance, there are advantages and disadvantages to offensive and defensive abilities, attack ranges and Force usage. Speaking of Lightsabers, Cal has multiple new fighting stances including twin Lightsabers, a blaster/Lightsaber combo and a Crossguard Lightsaber. His fighting style is more fierce, and he finishes off enemies by impaling them with his Lightsaber or chopping off body parts. ![]() Cal has also grown as a character in many ways. ![]()
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