![]() ![]() It also really screws with figuring out where units are in relation too eachother, unless someone is really familiar with how much smaller units looks with distance, because it's not top-down enough. It's actually producing mild motion sickness, due to both the panning and the difference in perspective from looking down my nose at something in the bottom half of the screen, close enough to see paint scratches, then out on the top half of the screen to barely see something through fog in the distance. Close enough to see models and actions with room to zoom in on a specific engagement, yet still far enough to observe and manage a whole 'front/section' at once without frantic panning which I need to do now. The max zoom (out) level in the multiplayer alpha was perfect. The max zoom (out) level in this alpha is oppressively close, It's very hard to get a sense of the relative locations of units because it's so zoomed in and the tilt so shallow. I've just paused after being introduced to my base to type this. You can also join our official Discord server here. You can find all our feedback threads here:įind more information in our Frequently Asked Questions & Known Issues blog for the Mission Alpha. ![]() “It is not clear how to use abilities or unit call-ins.”.“This unit is not powerful enough and does not feel useful.”.“I think you should remove the US Forces.”Įxamples of feedback we can use and address:.“I don’t think the Mediterranean is the right setting for CoH 3.”.are all works in progress.Įxamples of feedback we won’t be able to address: Please keep in mind that many art assets, UI elements, FX, animations, etc. What we need help with now is tuning, bug fixing, balancing, and making the game more fun. We’ve been working with the community right from day one to build a terrific foundation. Please keep in mind while providing feedback that the core structure of our game is set. We want to make the best Company of Heroes game possible, and we can only do that with your input and support. We appreciate you keeping your criticism as constructive as possible so that our team can make the best use of it. Now that you’ve had a chance to play the Mission Alpha for Company of Heroes 3, we'd love to know your thoughts and feedback. User Interface (UI) & User Experience (UX) Feedback ![]()
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